Arthur Morgan and Sadie Adler embark on a daring rescue mission to Sisika Island in Red Dead Redemption 2’s “Visiting Hours.” With stealth, precision, and relentless determination, they aim to free John Marston from captivity. But can you outwit the guards, survive the chaos, and secure a gold medal by racing against time? Dive into this high-stakes adventure where every second counts!
Walkthrough: Meet with Sadie, and start sailing towards the island. Once you get there, start sneaking and get inside the watchtower. Kill the guard stealthy and wait for Sadie. Pick up the rifle with a scope. Find two guards, activate the Dead Eye and shoot their heads.
Run towards the bodies. Watch the cut-scene. Move forward with the captured guard. This starts the final part of the mission – you have to escape from the island. The default way of doing this part is to fall back gradually, defeat incoming enemies, and cover your friends.
However, there is another and faster way of completing this section (it will also make you closer to getting the gold medal). This moment happens when you free the guard – after that, you have to turn around and start running across the bridge. Don’t worry about your friends – they will soon join you.
Run through the fields. Go past the incoming guards on the left and keep sprinting.
You finally reach the river and your boat. If you want to, you can keep moving backward and hide behind covers. However, there are plenty of enemies which means that this will take you a lot of time. It is possible that Arthur can get shot while you are waiting for Sadie to tell you that you should fall back. Death during this part means that you will have to reload the last checkpoint. Instead, you should start running towards the boat.
You now have to kill a few enemies that have stayed on the shore. Watch a few cut-scenes and then go with John back to the camp.
How to get a gold medal in Visiting Hours?
- Get headshots on both prison guards when sniping from the tower – Use the Dead Eye to be sure that you will shoot the guards in the heads.
- Escape to the boat within 2 minutes and 45 seconds – Our walkthrough to RDR2 mentions that the best way to complete this part is to run towards the boat.
- Complete within 9 minutes – You should have plenty of time by skipping the firefight that happens at the end of the mission.
- Complete with at least 80% accuracy – It all depends on your accuracy.
- Complete the mission without taking any health items.
What makes “Visiting Hours” a standout mission in Red Dead Redemption 2
“Visiting Hours” stands out in Red Dead Redemption 2 for its high-stakes tension, cinematic execution, and emotional weight. This mission, set in Chapter 6, tasks Arthur Morgan and Sadie Adler with infiltrating Sisika Penitentiary to rescue John Marston. It blends stealth, action, and strategy, culminating in a thrilling escape by boat. The mission’s pacing is relentless, requiring players to meet tight objectives like precise sniping and swift escapes while maintaining accuracy and avoiding health item use for a gold medal3.
Its standout qualities include the dynamic partnership between Arthur and Sadie, the shift to a prison setting that contrasts with the game’s open-world landscapes, and the stakes tied to John’s freedom. These elements create an intense narrative moment that highlights loyalty amidst the Van der Linde gang’s unraveling3.
How does the mission’s storyline impact the overall narrative of Red Dead Redemption 2
The mission “Visiting Hours” significantly impacts the overall narrative of Red Dead Redemption 2 by deepening the themes of loyalty, sacrifice, and the gang’s unraveling. It highlights Arthur Morgan’s unwavering commitment to his companions, particularly John Marston, as he risks his life to rescue him from Sisika Penitentiary. This act of selflessness underscores Arthur’s moral evolution, contrasting sharply with Dutch Van der Linde’s growing detachment and questionable leadership.
The mission also serves as a turning point in the story, reflecting the gang’s deteriorating unity and Dutch’s increasing recklessness. As Arthur and Sadie execute the rescue without Dutch’s direct involvement, it subtly foreshadows the eventual fractures within the group. Furthermore, it reinforces the personal stakes for Arthur, whose declining health and shifting priorities become more apparent as he focuses on protecting those he cares about over blind loyalty to Dutch. This narrative depth makes “Visiting Hours” a pivotal moment in the game’s exploration of loyalty and redemption.