Red Dead Redemption 2 A Bright Bouncing Boy Stranger Mission Walkthrough

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In the heart of Red Dead Redemption 2’s sprawling Wild West, an eccentric inventor named Marko Dragic invites you into a world of electrifying experiments and mysterious contraptions. Embark on the Stranger mission “A Bright Bouncing Boy,” where science meets danger under stormy skies, challenging you to harness lightning itself in a quest that’s as thrilling as it is unpredictable.

In the first part, Arthur has to control a remote submarine twice. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.

Avoid the mines – they work like a magnet and can start to move slowly towards your boat. The goal is to sink the ship models – do that with torpedoes. Remember to keep a safe distance from explosions. Sink all the ships and go back to the port.

The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Remember – your targets are moving. Watch out for the mines and stay away from explosions. Destroy the targets, and go back to the “port”.

The second meeting with Marko Dragic

The next meeting with the professor is in Doverhill – go to the large building near the railway tracks in the northern part of the map. Arrive here during the night.

Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors.

Arthur must place lightning conductors in the right places. Every procedure must start with him using the detector (hold the aim button). Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. Head in that direction. Keep moving until the detector’s lamp lights up completely (see the picture above). Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor.

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Repeat this process with two other conductors. After that, you can go back to the scientist.

Arthur must now climb the tower. Use the ladder. Take a look at the console with three switches located on the upper balcony. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch.

Go down. Watch the cut-scene during which the scientist “revives” his automaton (robot).

Epilogue

In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). Check all entrance doors to the building to be sure.

You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. Take a look around the lab. The most precious item is the Electric Lantern. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component).

Easter egg – where’s the automaton?

During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. To do so, you must return to the mining village of Colter, where the game prologue took place. Then start climbing to the top of a neighboring mountain.

What are the key objectives in the “A Bright Bouncing Boy” mission

The “A Bright Bouncing Boy” mission in Red Dead Redemption 2 is a Stranger side mission given by Marko Dragic, involving three distinct parts:

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Key Objectives

  1. Part I: RC Boat Demonstration

    • Location: Saint Denis, during the day (6 AM to 6 PM).

    • Objective: Pilot a remote-controlled boat to destroy stationary and moving sailboats while avoiding mines.

    • Reward: Invitation to Marko Dragic’s laboratory in Doverhill.

  2. Part II: Placing Conductors

    • Location: Doverhill Laboratory, during a thunderstorm (between 10 PM and 5 AM).

    • Objective: Use a detector to locate and place three lightning conductors in electrostatic fields around the laboratory.

    • Next Steps: Climb the tower to adjust switches for Dragic’s experiment.

  3. Part III: The Robot Encounter

    • Location: Mountains near Colter, north-west of The Grizzlies.

    • Objective: Find and confront the robot responsible for Marko Dragic’s demise using an electric lantern.

    • Reward: Unlocks the “Artificial Intelligence” Trophy/Achievement.

What happens if I fail to complete any part of the “A Bright Bouncing Boy” mission

Failing any part of the “A Bright Bouncing Boy” mission in Red Dead Redemption 2 can have different consequences depending on the specific part of the mission:

  1. Part I: RC Boat Demonstration

    • Failure: If you fail to destroy the required number of sailboats or collide with mines more than twice, the mission will fail. You can retry this part immediately without significant consequences.

  2. Part II: Placing Conductors

    • Failure: If you fail to place the conductors correctly or miss the thunderstorm window, you will need to wait for another storm to occur naturally in the game. This part can be retried once the conditions are met again.

  3. Part III: The Robot Encounter

    • Failure: This part is more about discovery than a traditional mission failure. If you miss the robot or fail to track it, you can still return to the area and try again. The mission’s narrative progression is not dependent on immediate success in this part.

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In general, failing any part of the mission does not prevent you from progressing through the story or completing the mission later. However, you might need to wait for specific conditions (like a thunderstorm) to retry certain parts. The mission’s overall narrative and rewards remain accessible even if you encounter setbacks during gameplay.

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Makena Song

Makena is a writer and digital artist with a passion for fiction and storytelling. Her favorite narrative medium is video games, which she has been playing since childhood. Makena enjoys a wide range of genres and titles, from pick-your-path games to turn-based RPGs and team-based shooters. She loves exploring new techniques and strategies that enhance the gaming experience for herself and others.

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