You’ve watched Arthur’s story reach its heartbreaking conclusion, but Red Dead Redemption 2 doesn’t stop there. The frontier remains alive with side quests, collectibles, and secrets waiting for you to uncover long after the credits roll.
Yes, you can keep playing after finishing the story (6 chapters and 2 parts of the epilogue). Another good information is that the epilogue makes Blackwater and New Austin safe to explore. You don’t have to worry that the main character will get attacked upon detecting.
We recommend checking What things are transferred to the campaign epilogue of RDR2? chapter. There, you can see what is carried over to the epilogue. Try to complete all side quests available in chapters 2-6 before you reach the epilogue. After that, they will become unavailable. On top of that, you can complete new side quests, Bounty Hunting missions and Stranger encounters (especially in New Austin) which will appear during and after the epilogue.
By the end of the main storyline, your character will have a lot of money. You will be able to buy anything you want – new mounts, weapons, outfits, crafting materials or ammo.
How to access New Austin after the epilogue
Yes, New Austin becomes fully accessible after completing both parts of the epilogue in Red Dead Redemption 2, when you switch to playing as John Marston. No glitches or special tricks are needed post-epilogue, as story restrictions lift automatically.
Travel Routes
Head southwest from Beecher’s Hope or West Elizabeth toward the San Luis River, then cross into New Austin via Thieves Landing or the wooden bridge near Fort Mercer. Alternatively, ride south from Blackwater along the train tracks or coastal paths for safer entry without triggering old bounties.
Key Locations
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Thieves Landing: Enter from the south for quick access to central New Austin.
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Tumbleweed: Explore ghost towns and gang hideouts like Fort Mercer.
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Armadillo: Hunt legendary animals and find post-game treasures without sniper interference.
Can I fast travel to New Austin after epilogue
Yes, you can fast travel to New Austin locations after completing the epilogue in Red Dead Redemption 2. Fast travel unlocks fully at Beecher’s Hope ranch house with no upgrades needed, including destinations like Armadillo, Tumbleweed, MacFarlane’s Ranch, and Benedict Point.
Fast Travel Methods
Use the map inside Beecher’s Hope to select any previously visited New Austin spot, such as Thieves Landing or Fort Mercer. Set up a wilderness camp anywhere to access the fast travel menu from the interaction wheel, teleporting directly to unlocked sites in the region.
Stagecoach and Train Options
Stagecoaches from towns like Blackwater or Beecher’s Hope list New Austin stops (e.g., Tumbleweed) post-epilogue for a small fee. Trains from stations like Riggs Station or Manzanita Post allow travel to accessible New Austin routes once visited.