Baldurs Gate 3: Cleric Guide – best races

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In the mystical realms of Baldur’s Gate 3, the Cleric stands as a beacon of divine power, wielding spells that can heal allies or smite foes with equal ferocity. Choosing the right race for your Cleric can significantly enhance your gameplay experience, unlocking unique abilities and synergies that elevate your character to new heights. From the resilient Gold Dwarf, known for its toughness and combat training, to the versatile Duergar and the enigmatic Drow, each race offers distinct advantages that can shape your Cleric’s journey. Dive into this guide to discover which races will best complement your divine champion’s path in the battle against darkness.

Dwarf

Dwarves, particularly the Gold Dwarf and Duergar subraces, are excellent choices for Clerics in Baldur’s Gate 3. Their inherent traits, such as Dwarven Toughness, provide additional hit points, making them more resilient in combat. Dwarves also benefit from Darkvision, allowing them to navigate dark environments effectively, and Dwarven Resilience, which grants advantage on saving throws against poison and resistance to poison damage. The Duergar further enhances this with advantages against being charmed or paralyzed, ensuring that your Cleric remains a steadfast healer and protector on the battlefield. Overall, the Dwarf race combines durability with useful combat proficiencies, making it a top pick for players looking to maximize their Cleric’s potential.

The dwarf is an ideal race for a Cleric in Baldurs Gate 3, as he is extremely durable and provides this class with additional valuable bonuses, especially as a Gold Dwarf subrace.

  1. Race Bonus: Constitution 2;
  2. Gold Dwarf subrace: 1 Wisdom ;
  3. Dwarven Toughness: your hero’s maximum health points increase by 1 and will increase by 1 with each experience level unlocked;
  4. Dwarven Resilience: the character is given the opportunity to defend himself against Poison and gains immunity to poison;
  5. Darkvision: the character can see in the dark within a radius of 12 meters;

Elf

Elves, particularly High Elves, are a strong choice for Clerics in Baldur’s Gate 3 due to their unique racial traits that enhance spellcasting capabilities. High Elves gain an additional cantrip, which increases their versatility in combat and utility. Their Fey Ancestry provides advantage against being charmed and immunity to magical sleep, making them resilient in various situations. Moreover, their Darkvision allows them to see in dim light, giving them an edge in darker environments. Overall, the combination of these traits makes High Elves an excellent option for players looking to optimize their Cleric builds while enjoying the roleplaying aspects of the game.

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Elves are one of the most popular races available in Baldurs Gate 3 and fit perfectly with the Cleric character class, especially with the Wood Elf subclass.

  1. Race Bonus: 2 to dexterity;
  2. Wood Elf subrace: 1 Wisdom;
  3. Fleet of Foot: your hero’s base walking speed is 10.5 metres;
  4. Mask Of The Wild: proficiency in sneaking;
  5. Keen Senses: the hero is proficient in Perception;
  6. Fey Ancestry: the hero will have an advantage during saving throws against charms, and the magic can’t put them to sleep;
  7. Darkvision: the hero can see in the dark within a radius of 12 meters.

Half-Elf

Half-Elves in Baldur’s Gate 3 serve as a versatile choice for Clerics, blending the strengths of both Human and Elven traits. They benefit from increased ability scores, offering a +2 to Charisma and a +1 to two other abilities of your choice, which can enhance a Cleric’s spellcasting and survivability. Their Fey Ancestry grants them advantage against being charmed and immunity to magical sleep, making them resilient in combat. Additionally, the Darkvision feature allows Half-Elves to see in dim light as if it were bright light, providing an edge in darker environments. This adaptability makes Half-Elves particularly effective for players looking to create a balanced and dynamic Cleric build, capable of both healing allies and dealing damage to foes.

Half-elves combine the best qualities of Elves and humans, and it is for this reason that they do well as Clerics.

  1. Race Bonus: 2 to Charisma;
  2. Race Bonus: 2 additional trait points to divide. Up to one point can be added to one trait. Best pick 1 to wisdom and 1 for constitution;
  3. Darkvision: the character can see in the dark within a radius of 12 meters;
  4. Fey Ancestry: the character will have advantage in defense tests against charms and magic won’t be able to put him or her to sleep.

Human

In Baldur’s Gate 3, choosing the right race for your Cleric can significantly enhance your gameplay experience. Races like Gold Dwarf and Duergar are highly recommended due to their unique traits that bolster a Cleric’s survivability and effectiveness in combat. Gold Dwarves benefit from Dwarven Toughness, which increases their hit points, making them resilient healers on the battlefield. On the other hand, Duergar possess advantages against being charmed or paralyzed, ensuring they remain steadfast allies during critical moments. Other viable options include Asmodeus Tieflings and High Elves, each offering distinct abilities that complement various Cleric builds. Ultimately, the best choice will depend on your preferred playstyle and the specific challenges you anticipate facing in your adventure.

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Humans are probably the most versatile race available in Baldurs Gate 3 so they will work well as Clerics. Human receives a 1 bonus to every attribute available in the game.

What are the top racial traits for a Cleric in Baldur’s Gate 3

In Baldur’s Gate 3, selecting the right race for your Cleric can significantly enhance your character’s capabilities and playstyle. Here are some of the top racial traits that stand out for Clerics:

Top Racial Traits for Clerics

Race Notable Racial Traits Benefits for Clerics
Drow Superior Darkvision: See in complete darkness.
Fey Ancestry: Advantage against charm effects.
Drow Magic: Access to spells like Faerie Fire and Darkness.
Excellent for stealth and battlefield control; useful spells enhance versatility.
Duergar Dwarven Resilience: Advantage on saving throws against being charmed or paralyzed.
Duergar Magic: Can cast Invisibility and Enlarge.
Great survivability and tactical options, especially in combat situations.
Gold Dwarf Dwarven Toughness: Increased hit points.
Dwarven Resilience: Advantage on poison saves.
Combat Training: Proficiencies with specific weapons.
High durability and resilience make them formidable front-line support.
Asmodeus Tiefling Hellish Rebuke: Damage return ability.
Fire Resistance: Protection against fire damage.
Darkvision: Enhanced visibility in low light.
Combines offensive capabilities with defensive traits, ideal for aggressive Clerics.
High Elf Fey Ancestry: Advantage against charm effects.
Extra Cantrip: More spell versatility.
Darkvision: Enhanced visibility in darkness.
Provides additional spell options and agility, enhancing both support and offense.
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Each of these races offers unique advantages that can bolster a Cleric’s role, whether as a healer, damage dealer, or support character, allowing players to tailor their gameplay experience to their preferred style in the rich world of Baldur’s Gate 3 1.

Which racial traits are most beneficial for a Cleric in combat

In Baldur’s Gate 3, certain racial traits can significantly enhance a Cleric’s effectiveness in combat. Here are the most beneficial traits to consider:

Most Beneficial Racial Traits for Clerics in Combat

Race Notable Racial Traits Combat Benefits
Gold Dwarf Dwarven Toughness: Increases hit point maximum by one per level.
Dwarven Resilience: Advantage on saving throws against poison and resistance to poison damage.
Darkvision: See in darkness.
Provides high durability, making them excellent front-line support.
Drow Superior Darkvision: Enhanced vision in dark environments.
Fey Ancestry: Advantage on saving throws against being charmed.
Drow Magic: Access to spells like Faerie Fire.
Useful for controlling the battlefield and avoiding charm effects.
Asmodeus Tiefling Hellish Rebuke: Damage return ability.
Fire Resistance: Protection against fire damage.
Darkvision: See in darkness.
Combines offensive capabilities with defensive traits, ideal for aggressive Clerics.
High Elf Extra Cantrip: More spell versatility.
Fey Ancestry: Advantage against charm effects.
Darkvision: Enhanced visibility in low light.
Increases spellcasting options and agility, enhancing both support and offense.
Duergar Dwarven Resilience: Similar benefits as Gold Dwarves.
Duergar Magic: Can cast Invisibility and Enlarge.
Darkvision: See in darkness.
Offers tactical advantages with invisibility and strong defensive traits.

Key Takeaways

  • Durability and Hit Points: Gold Dwarves excel with their increased hit points and resilience against poison, making them formidable in close combat.
  • Battlefield Control: Drow and Asmodeus Tieflings provide spells and abilities that enhance battlefield control, allowing Clerics to manipulate encounters effectively.
  • Versatility: High Elves offer additional spell options, which can be crucial for adapting to various combat scenarios.

Selecting a race with these traits can greatly enhance a Cleric’s role in combat, whether focusing on survivability, control, or versatility in spellcasting.

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Jason Moth

Jason is a versatile writer with a passion for exploring a wide range of topics. While gaming is his specialty, he eagerly dives into the latest buzz surrounding superhero movies, Stephen King novels, and space travel. And let's not forget his fascination with robots - especially the kind that might just be space-traveling superheroes disguised as Stephen King.

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